UnityLink`
UnityLink`

CreateUnitySkinnedMeshRenderer

CreateUnitySkinnedMeshRenderer [obj]

UnityGameObject obj に付加させて,Unityのスキンメッシュレンダラーのコンポーネントを作る.

CreateUnitySkinnedMeshRenderer ["name"]

指定の名前でUnityのスキンメッシュレンダラーのコンポーネントを作る.

CreateUnitySkinnedMeshRenderer [comp]

Unityのスキンメッシュレンダラーのコンポーネント comp のコピーを生成する.

詳細

例題

  (1)

パッケージをロードし,プロジェクトを開く:

Unityのスキンメッシュレンダラーのコンポーネントを作る:

このコンポーネントをUnityGameObjectに付加する:

Wolfram Research (2019), CreateUnitySkinnedMeshRenderer, Wolfram言語関数, https://reference.wolfram.com/language/UnityLink/ref/CreateUnitySkinnedMeshRenderer.html.

テキスト

Wolfram Research (2019), CreateUnitySkinnedMeshRenderer, Wolfram言語関数, https://reference.wolfram.com/language/UnityLink/ref/CreateUnitySkinnedMeshRenderer.html.

CMS

Wolfram Language. 2019. "CreateUnitySkinnedMeshRenderer." Wolfram Language & System Documentation Center. Wolfram Research. https://reference.wolfram.com/language/UnityLink/ref/CreateUnitySkinnedMeshRenderer.html.

APA

Wolfram Language. (2019). CreateUnitySkinnedMeshRenderer. Wolfram Language & System Documentation Center. Retrieved from https://reference.wolfram.com/language/UnityLink/ref/CreateUnitySkinnedMeshRenderer.html

BibTeX

@misc{reference.wolfram_2022_createunityskinnedmeshrenderer, author="Wolfram Research", title="{CreateUnitySkinnedMeshRenderer}", year="2019", howpublished="\url{https://reference.wolfram.com/language/UnityLink/ref/CreateUnitySkinnedMeshRenderer.html}", note=[Accessed: 02-January-2025 ]}

BibLaTeX

@online{reference.wolfram_2022_createunityskinnedmeshrenderer, organization={Wolfram Research}, title={CreateUnitySkinnedMeshRenderer}, year={2019}, url={https://reference.wolfram.com/language/UnityLink/ref/CreateUnitySkinnedMeshRenderer.html}, note=[Accessed: 02-January-2025 ]}