gives True if obj is a valid UnitySkinnedMeshRenderer object, and False otherwise.
UnitySkinnedMeshRendererQ
gives True if obj is a valid UnitySkinnedMeshRenderer object, and False otherwise.
Examples
Basic Examples (1)
Load the package and open a project:
Test whether an expression is a UnitySkinnedMeshRenderer:
Related Guides
Text
Wolfram Research (2019), UnitySkinnedMeshRendererQ, Wolfram Language function, https://reference.wolfram.com/language/UnityLink/ref/UnitySkinnedMeshRendererQ.html.
CMS
Wolfram Language. 2019. "UnitySkinnedMeshRendererQ." Wolfram Language & System Documentation Center. Wolfram Research. https://reference.wolfram.com/language/UnityLink/ref/UnitySkinnedMeshRendererQ.html.
APA
Wolfram Language. (2019). UnitySkinnedMeshRendererQ. Wolfram Language & System Documentation Center. Retrieved from https://reference.wolfram.com/language/UnityLink/ref/UnitySkinnedMeshRendererQ.html
BibTeX
@misc{reference.wolfram_2025_unityskinnedmeshrendererq, author="Wolfram Research", title="{UnitySkinnedMeshRendererQ}", year="2019", howpublished="\url{https://reference.wolfram.com/language/UnityLink/ref/UnitySkinnedMeshRendererQ.html}", note=[Accessed: 16-August-2025]}
BibLaTeX
@online{reference.wolfram_2025_unityskinnedmeshrendererq, organization={Wolfram Research}, title={UnitySkinnedMeshRendererQ}, year={2019}, url={https://reference.wolfram.com/language/UnityLink/ref/UnitySkinnedMeshRendererQ.html}, note=[Accessed: 16-August-2025]}