WOLFRAM

UnityLink`
UnityLink`

UnityAnimationQ

UnityAnimationQ [obj]

obj が有効なUnityAnimationオブジェクトであれば,Trueを与える.そうでなければ,Falseを与える.

例題

  (1)基本的な使用例

パッケージをロードし,プロジェクトを開く:

式がUnityAnimationかどうかをテストする:

オブジェクトを削除する:

Wolfram Research (2019), UnityAnimationQ, Wolfram言語関数, https://reference.wolfram.com/language/UnityLink/ref/UnityAnimationQ.html.

テキスト

Wolfram Research (2019), UnityAnimationQ, Wolfram言語関数, https://reference.wolfram.com/language/UnityLink/ref/UnityAnimationQ.html.

CMS

Wolfram Language. 2019. "UnityAnimationQ." Wolfram Language & System Documentation Center. Wolfram Research. https://reference.wolfram.com/language/UnityLink/ref/UnityAnimationQ.html.

APA

Wolfram Language. (2019). UnityAnimationQ. Wolfram Language & System Documentation Center. Retrieved from https://reference.wolfram.com/language/UnityLink/ref/UnityAnimationQ.html

BibTeX

@misc{reference.wolfram_2022_unityanimationq, author="Wolfram Research", title="{UnityAnimationQ}", year="2019", howpublished="\url{https://reference.wolfram.com/language/UnityLink/ref/UnityAnimationQ.html}", note=[Accessed: 16-March-2025 ]}

BibLaTeX

@online{reference.wolfram_2022_unityanimationq, organization={Wolfram Research}, title={UnityAnimationQ}, year={2019}, url={https://reference.wolfram.com/language/UnityLink/ref/UnityAnimationQ.html}, note=[Accessed: 16-March-2025 ]}