UnityLink`
UnityLink`

UnityHoloLensInputModuleQ

UnityHoloLensInputModuleQ [obj]

obj が有効なUnityHoloLensInputModuleオブジェクトであればTrueを,そうでなければFalseを与える.

例題

  (1)

パッケージをロードし,プロジェクトを開く:

式がUnityHoloLensInputModuleかどうかをテストする:

オブジェクトを削除する:

Wolfram Research (2019), UnityHoloLensInputModuleQ, Wolfram言語関数, https://reference.wolfram.com/language/UnityLink/ref/UnityHoloLensInputModuleQ.html.

テキスト

Wolfram Research (2019), UnityHoloLensInputModuleQ, Wolfram言語関数, https://reference.wolfram.com/language/UnityLink/ref/UnityHoloLensInputModuleQ.html.

CMS

Wolfram Language. 2019. "UnityHoloLensInputModuleQ." Wolfram Language & System Documentation Center. Wolfram Research. https://reference.wolfram.com/language/UnityLink/ref/UnityHoloLensInputModuleQ.html.

APA

Wolfram Language. (2019). UnityHoloLensInputModuleQ. Wolfram Language & System Documentation Center. Retrieved from https://reference.wolfram.com/language/UnityLink/ref/UnityHoloLensInputModuleQ.html

BibTeX

@misc{reference.wolfram_2022_unityhololensinputmoduleq, author="Wolfram Research", title="{UnityHoloLensInputModuleQ}", year="2019", howpublished="\url{https://reference.wolfram.com/language/UnityLink/ref/UnityHoloLensInputModuleQ.html}", note=[Accessed: 11-February-2025 ]}

BibLaTeX

@online{reference.wolfram_2022_unityhololensinputmoduleq, organization={Wolfram Research}, title={UnityHoloLensInputModuleQ}, year={2019}, url={https://reference.wolfram.com/language/UnityLink/ref/UnityHoloLensInputModuleQ.html}, note=[Accessed: 11-February-2025 ]}