UnityLink`
UnityLink`

UnitySkinnedMeshRenderer

UnitySkinnedMeshRenderer[...]

represents a Unity skinned mesh renderer.

更多信息

  • UnitySkinnedMeshRenderer[...] is a object that represents an existing SkinnedMeshRenderer object in the Unity game engine.
  • UnitySkinnedMeshRenderer[...] is typically generated by functions such as CreateUnitySkinnedMeshRenderer.
  • UnitySkinnedMeshRenderer[["Properties"]] gives a list of possible properties.
  • The value associated with a given property "prop" can be extracted using UnitySkinnedMeshRenderer[...][["prop"]].
  • You can make an assignment like UnitySkinnedMeshRenderer[...][["prop"]]=value to modify a property of the object.

范例

基本范例  (1)

Load the package and open a project:

Create a Unity skinned mesh renderer:

Get properties:

Delete the Unity skinned mesh renderer:

Wolfram Research (2019),UnitySkinnedMeshRenderer,Wolfram 语言函数,https://reference.wolfram.com/language/UnityLink/ref/UnitySkinnedMeshRenderer.html.

文本

Wolfram Research (2019),UnitySkinnedMeshRenderer,Wolfram 语言函数,https://reference.wolfram.com/language/UnityLink/ref/UnitySkinnedMeshRenderer.html.

CMS

Wolfram 语言. 2019. "UnitySkinnedMeshRenderer." Wolfram 语言与系统参考资料中心. Wolfram Research. https://reference.wolfram.com/language/UnityLink/ref/UnitySkinnedMeshRenderer.html.

APA

Wolfram 语言. (2019). UnitySkinnedMeshRenderer. Wolfram 语言与系统参考资料中心. 追溯自 https://reference.wolfram.com/language/UnityLink/ref/UnitySkinnedMeshRenderer.html 年

BibTeX

@misc{reference.wolfram_2022_unityskinnedmeshrenderer, author="Wolfram Research", title="{UnitySkinnedMeshRenderer}", year="2019", howpublished="\url{https://reference.wolfram.com/language/UnityLink/ref/UnitySkinnedMeshRenderer.html}", note=[Accessed: 22-December-2024 ]}

BibLaTeX

@online{reference.wolfram_2022_unityskinnedmeshrenderer, organization={Wolfram Research}, title={UnitySkinnedMeshRenderer}, year={2019}, url={https://reference.wolfram.com/language/UnityLink/ref/UnitySkinnedMeshRenderer.html}, note=[Accessed: 22-December-2024 ]}