is a graphics directive which specifies that surfaces of 3D graphics objects that follow are to be taken to glow with color col.
specifies that there is no glow.
- Glow is added to diffuse and specular reflection components to determine the final rendered color of a surface.
- Glow is a color component independent of simulated illumination.
- Glow is equivalent to Glow[Black].
- A surface can be specified as having an absolute color col by giving the combination of directives Glow[col], Black, and Specularity.
Examplesopen allclose all
Possible Issues (1)
With Glow, objects can look flat if edges are not drawn: