WOLFRAM SYSTEM MODELER
VectorAnimation of a moveable vector-quantity (the length is not fixed in meters) |
SystemModel["ModelicaServices.Animation.Vector"]
This information is part of the Modelica Standard Library maintained by the Modelica Association.
The interface of this model is documented at
Modelica.Mechanics.MultiBody.Visualizers.Advanced.Vector.
The interface of this model is defined at
Modelica.Utilities.Internal.PartialModelicaServices.Animation.PartialVector.
quantity |
Value: Types.VectorQuantity.Force Type: VectorQuantity Description: Quantity of the coordinates |
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R |
Default Value: Frames.nullRotation() Type: Orientation Description: Orientation object to rotate the world frame into the vector frame |
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r |
Default Value: {0, 0, 0} Type: Position[3] (m) Description: Position vector from origin of world frame to origin of vector frame, resolved in world frame |
coordinates |
Default Value: {0, 0, 0} Type: Real[3] Description: Coordinates of the vector resolved in vector frame |
color |
Default Value: Types.Defaults.ArrowColor Type: Color Description: Color of vector |
specularCoefficient |
Default Value: 0.7 Type: SpecularCoefficient Description: Material property describing the reflecting of ambient light (= 0 means, that light is completely absorbed) |
headAtOrigin |
Default Value: false Type: Boolean Description: = true, if the vector is pointing towards the origin of vector frame |
twoHeadedArrow |
Default Value: false Type: Boolean Description: = true, if the arrow has two heads after each other (pointing in the same direction) |
Form |
Type: Real |
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rxvisobj |
Type: Real[3] Description: x-axis unit vector of shape, resolved in world frame |
ryvisobj |
Type: Real[3] Description: y-axis unit vector of shape, resolved in world frame |
rvisobj |
Type: Position[3] (m) Description: position vector from world frame to shape frame, resolved in world frame |
vectorCoordinates |
Type: Real[3] |
vectorColor |
Type: Color Description: RGB representation of color |
vectorSpecularCoefficient |
Type: SpecularCoefficient Description: Reflection of ambient light (= 0: light is completely absorbed) |
vectorQuantity |
Type: VectorQuantity Description: Enumeration defining the kind of physical quantity represented by the vector |
vectorTwoHeadedArrow |
Type: Boolean |
vectorHeadAtOrigin |
Type: Boolean |
R |
Type: Orientation Description: Orientation object to rotate the world frame into the vector frame |
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