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Cylinder[axis, rad, facets] generates a cylinder of radius rad spanning the length of axis, with the specified number of facets.
Cylinder[axis, rad1, rad2, facets] generates a conical or tapered cylinder with radius rad1 at the origin of axis, and a radius of rad2 at the end.

Cylinder returns a list of Mathematica graphics primitives that are functions of mechanism location variables.
• Either or both radii may be replaced with a list {rx, ry} to produce a cylinder with an elliptical cross section.
• The following options can be given:

• A value of 4 for facets yields a square bar,  across the flats.
• The Angle option allows a length-wise slice of the entire revolved bar to be drawn.
• See also:
Revolve, Sphere, Wheel.

Further Examples

Load the Modeler3D package and define a simple model.

Cylinder is used to draw several 3D bars on the crank body.

See HelpModel3D.

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