|
SOLUTIONS
|
BUILT-IN MATHEMATICA SYMBOL
GeodesicErosion[marker, mask]
gives the fixed point of the geodesic erosion of the marker constrained by the mask.
Details and OptionsDetails and Options
- GeodesicErosion works with binary, grayscale, and other images.
- GeodesicErosion works with 3D as well as 2D images, and also with data arrays of any rank.
- GeodesicErosion[marker, mask] effectively starts with marker then repeatedly erodes it, masking with mask until the result no longer changes. For symbolic data, the geodesic erosion is done only once.
- GeodesicErosion[marker, mask, n] iterates the erosion process at most n times.
- GeodesicErosion by default treats all pixels surrounding a given pixel as adjacent. A given pixel has eight adjacent pixels in 2D and 26 adjacent pixels in 3D.
- The option setting CornerNeighbors->False treats only the pixels in the coordinate directions as adjacent, which would include four pixels in 2D and six pixels in 3D.
- If multiple image channels are present, GeodesicErosion operates on each of them separately.
- GeodesicErosion takes a Padding option that specifies the values to assume for pixels outside the image.
- The default setting Padding->None considers smaller neighborhoods at the edges of an image.
ExamplesExamplesopen allclose all
Basic Examples (1)Basic Examples (1)
Reconstruct the marked background objects:
| In[1]:= |
| Out[1]= | ![]() |
New in 7 | Last modified in 9
Mathematica 9 is now available!
New to Mathematica?
Find your learning path »
Have a question?
Ask support »

