The functionality provided by GUIKit has been superseded by the interface construction and controls functions native to the built-in Wolfram Language.


defines a script to be used either on load or during an event.


  • To use Script, you first need to load GUIKit using Needs["GUIKit`"].
  • Script is used to associate scripting code either as general code to be executed when the widget definition is read in or as code bound to a specific event, to be executed each time the event occurs within a BindEvent expression.
  • By default, the language of a Script is Wolfram Language code unless an alternate language is specified. You can use Language -> "xml" to specify that the content of the Script is a string of GUIKitXML.
  • Script is HoldAllComplete so that evaluation does not occur when processing Script blocks.
  • The following options can be given:
  • LanguageAutomaticthe language the script code is written in
    ScriptSourceNonean external file that contains the script code


Basic Examples  (1)

Define a function to be called whenever a button's "action" event occurs:

Wolfram Research (2007), Script, Wolfram Language function,


Wolfram Research (2007), Script, Wolfram Language function,


@misc{reference.wolfram_2021_script, author="Wolfram Research", title="{Script}", year="2007", howpublished="\url{}", note=[Accessed: 28-November-2021 ]}


@online{reference.wolfram_2021_script, organization={Wolfram Research}, title={Script}, year={2007}, url={}, note=[Accessed: 28-November-2021 ]}


Wolfram Language. 2007. "Script." Wolfram Language & System Documentation Center. Wolfram Research.


Wolfram Language. (2007). Script. Wolfram Language & System Documentation Center. Retrieved from