AmbientLight
AmbientLight[col]
is a three-dimensional graphics directive that specifies the uniform ambient light of color col to use in coloring 3D surfaces.
Details
- AmbientLight is also known as natural light.
- AmbientLight is typically used to fill areas that do not have enough illumination by casting soft light rays in every direction.
- AmbientLight[col] yields a uniform ambient light of color col.
- Colors of light sources col can be defined by RGBColor, Hue or any other color specification.
- The setting for AmbientLight affects only colors associated with diffuse and specular reflection on a 3D surface.
- Light sources with color specifications of the form {dcol,Specularity[scol]} are effectively taken to have colors dcol for purposes of diffuse reflection, and scol for purposes of specular reflection.
- Diffuse reflection is taken to follow Lambert's law, with light effectively scattered equally in all directions from a surface.
- Specular reflection effectively takes light to be scattered only close to the mirror‐reflection direction, as specified in the notes for Specularity.
Examples
open allclose allScope (2)
Generalizations & Extensions (2)
Possible Issues (1)
Wolfram Research (2021), AmbientLight, Wolfram Language function, https://reference.wolfram.com/language/ref/AmbientLight.html.
Text
Wolfram Research (2021), AmbientLight, Wolfram Language function, https://reference.wolfram.com/language/ref/AmbientLight.html.
CMS
Wolfram Language. 2021. "AmbientLight." Wolfram Language & System Documentation Center. Wolfram Research. https://reference.wolfram.com/language/ref/AmbientLight.html.
APA
Wolfram Language. (2021). AmbientLight. Wolfram Language & System Documentation Center. Retrieved from https://reference.wolfram.com/language/ref/AmbientLight.html