ViewVertical
is an option for Graphics3D and related functions which specifies what direction in scaled coordinates should be vertical in the final image.
Details
- The default setting is ViewVertical->{0,0,1}, which specifies that the axis in your original coordinate system should end up vertical in the final image.
- The setting for ViewVertical is given in scaled coordinates, which run from 0 to 1 across each dimension of the bounding box.
- Only the direction of the vector specified by ViewVertical is important; its magnitude is irrelevant.
- Changing ViewVertical has the effect of tipping a simulated camera.
- Explicit settings for ViewMatrix override settings for ViewVertical.
Examples
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Wolfram Research (1991), ViewVertical, Wolfram Language function, https://reference.wolfram.com/language/ref/ViewVertical.html (updated 2007).
Text
Wolfram Research (1991), ViewVertical, Wolfram Language function, https://reference.wolfram.com/language/ref/ViewVertical.html (updated 2007).
CMS
Wolfram Language. 1991. "ViewVertical." Wolfram Language & System Documentation Center. Wolfram Research. Last Modified 2007. https://reference.wolfram.com/language/ref/ViewVertical.html.
APA
Wolfram Language. (1991). ViewVertical. Wolfram Language & System Documentation Center. Retrieved from https://reference.wolfram.com/language/ref/ViewVertical.html