3DS (.3ds)

Background & Context

    • MIME types: application/x-3ds, image/x-3ds
    • Autodesk 3DS file format.
    • Scene description and 3D modeling format.
    • Used for 3D modeling and animation.
    • Native format of Autodesk 3D Studio.
    • Binary file format.
    • Stores 3D objects together with lighting and view point information.

Import & Export

Import Elements

  • General Import elements:
  • "Elements" list of elements and options available in this file
    "Summary"summary of the file
    "Rules"list of rules for all available elements
  • Data format representation elements:
  • "Comments"comments
    "VertexData"list of vertex coordinates
    "PolygonData"list of polygon elements in indexed form
    "PolygonCount"number of polygons
    "PolygonColors"face color information associated with each polygon
  • Geometry representation elements:
  • "BoundaryMeshRegion"boundary mesh representation of a solid
    "MeshRegion"mesh representation of a surface
    "Region"region representation of a surface
  • Graphics representation elements:
  • "Graphics3D"3DS file represented as a Graphics3D object
    "GraphicsComplex"3DS file as a GraphicsComplex object
    "PolygonObjects"list of polygon primitives in absolute coordinates
  • Import and Export use the "MeshRegion" element by default for 3DS files.


open allclose all

Basic Examples  (4)

Import a 3D model from 3DS as a MeshRegion object:

"Summary" properties of the solid model:

Import an example file, rendering it as a 3D graphic:

Export a 3D model:

Create a solid 3D object using RegionPlot3D:

Export it to 3DS:

Scope  (8)

Import  (3)

Import works on a 3DS file:

Any accessible URL:

Import provides access to elements in the 3DS file:

Export  (5)

Export works on 3D graphics:

Special regions:

Formula regions:

Mesh regions:

Export to a binary 3DS file:

Import Elements  (10)

"BoundaryMeshRegion"  (1)

"Graphics3D"  (1)

Give the Graphics3D object:

"GraphicsComplex"  (1)

Give the GraphicsComplex object:

"MeshRegion"  (1)

Give a MeshRegion:

"PolygonColors"  (1)

Give the "PolygonColors" object:

"PolygonData"  (1)

Give the polygon elements in indexed form:

"PolygonObjects"  (1)

Give the list of Triangle primitives given in absolute coordinates:

"Region"  (1)

Give a Region:

"Summary"  (1)

Give the "Summary" of properties:

File size:

"VertexData"  (1)

Give the vertex coordinates: