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Relative
2D/3D

• Relative is a setting for the Magnitude option for Force.
• Magnitude->Relative causes the magnitude of the applied load to be equal to the specified magnitude times the length of the vector used to specify the direction of the load.

• Relative is also a setting for the Magnitude option for Arrow.
• In Modeler3D, Relative is also a setting for the Magnitude option for Moment and Extrude.
• The alternative to the Relative setting is Absolute, which causes the magnitude of the applied load to be equal to the specified magnitude.
• See also: CutOff.

Further Examples

Load the Modeler2D package.

Create a load object for body 2. Note that the length of the force vector (5) does not affect the resulting force and moment with Magnitude->Absolute.