Relative 2D/3D• Relative is a setting for the Magnitude option for Force. • Magnitude->Relative causes the magnitude of the applied load to be equal to the specified magnitude times the length of the vector used to specify the direction of the load. • Relative is also a setting for the Magnitude option for Arrow. • In Modeler3D, Relative is also a setting for the Magnitude option for Moment and Extrude. • The alternative to the Relative setting is Absolute, which causes the magnitude of the applied load to be equal to the specified magnitude. • See also: CutOff. Further Examples Load the Modeler2D package. Create a load object for body 2. Note that the length of the force vector (5) does not affect the resulting force and moment with Magnitude->Absolute.
Out[2]= | |
Out[3]= | |
|