UnityShaderQ[expr]
gives True if expr is a valid UnityShader, and False otherwise.
UnityShaderQ
UnityShaderQ[expr]
gives True if expr is a valid UnityShader, and False otherwise.
Examples
Basic Examples (1)
To use UnityLink, you need first to load the package:
Test whether an object is a UnityShader:
A UnityMaterial is not a UnityShader:
See Also
Related Guides
Text
Wolfram Research (2019), UnityShaderQ, Wolfram Language function, https://reference.wolfram.com/language/UnityLink/ref/UnityShaderQ.html.
CMS
Wolfram Language. 2019. "UnityShaderQ." Wolfram Language & System Documentation Center. Wolfram Research. https://reference.wolfram.com/language/UnityLink/ref/UnityShaderQ.html.
APA
Wolfram Language. (2019). UnityShaderQ. Wolfram Language & System Documentation Center. Retrieved from https://reference.wolfram.com/language/UnityLink/ref/UnityShaderQ.html
BibTeX
@misc{reference.wolfram_2025_unityshaderq, author="Wolfram Research", title="{UnityShaderQ}", year="2019", howpublished="\url{https://reference.wolfram.com/language/UnityLink/ref/UnityShaderQ.html}", note=[Accessed: 16-August-2025]}
BibLaTeX
@online{reference.wolfram_2025_unityshaderq, organization={Wolfram Research}, title={UnityShaderQ}, year={2019}, url={https://reference.wolfram.com/language/UnityLink/ref/UnityShaderQ.html}, note=[Accessed: 16-August-2025]}