UnityLink`
UnityLink`

UnityShaderQ

UnityShaderQ[expr]

gives True if expr is a valid UnityShader, and False otherwise.

Examples

Basic Examples  (1)

To use UnityLink, you need first to load the package:

Open a Unity project:

Test whether an object is a UnityShader:

A UnityMaterial is not a UnityShader:

Wolfram Research (2019), UnityShaderQ, Wolfram Language function, https://reference.wolfram.com/language/UnityLink/ref/UnityShaderQ.html.

Text

Wolfram Research (2019), UnityShaderQ, Wolfram Language function, https://reference.wolfram.com/language/UnityLink/ref/UnityShaderQ.html.

BibTeX

@misc{reference.wolfram_2020_unityshaderq, author="Wolfram Research", title="{UnityShaderQ}", year="2019", howpublished="\url{https://reference.wolfram.com/language/UnityLink/ref/UnityShaderQ.html}", note=[Accessed: 14-May-2021 ]}

BibLaTeX

@online{reference.wolfram_2020_unityshaderq, organization={Wolfram Research}, title={UnityShaderQ}, year={2019}, url={https://reference.wolfram.com/language/UnityLink/ref/UnityShaderQ.html}, note=[Accessed: 14-May-2021 ]}

CMS

Wolfram Language. 2019. "UnityShaderQ." Wolfram Language & System Documentation Center. Wolfram Research. https://reference.wolfram.com/language/UnityLink/ref/UnityShaderQ.html.

APA

Wolfram Language. (2019). UnityShaderQ. Wolfram Language & System Documentation Center. Retrieved from https://reference.wolfram.com/language/UnityLink/ref/UnityShaderQ.html