is a graphics directive used in AnatomyPlot3D that specifies how anatomy entity‐based graphics objects are to be drawn using the graphics directive or association of directives g.
- Using AnatomyStyling may require internet connectivity in some cases.
- AnatomyStyling draws no faces.
- AnatomyStyling["Natural"] restores anatomy entity‐based graphics objects to their initial state, ignoring earlier directives.
- AnatomyStyling can accept an Association with keys that correspond to anatomy entities and values corresponding to directives.
- AnatomyStyling applies only to anatomy entities inside of AnatomyPlot3D that are not contained within other primitives.
Examplesopen allclose all
Basic Examples (1)
Modifying the EdgeForm for an entity. This can be done with standalone EdgeForm directives, which will affect all objects:
Or this can be done using AnatomyStyling, which will only apply to anatomy entities:
With no arguments, AnatomyStyling behaves like FaceForm:
AnatomyStyling["Natural"] restores styles to their original state, ignoring earlier directives:
The following example shows that "intermediate" structures like biceps brachii can be handled, even though they are made of smaller atomic components:
The following example shows that you can also access the lower-level atomic structures separately:
The following example shows that you can color all objects one color, with the exception of muscles (or any other entity), which are a different color:
Wolfram Research (2019), AnatomyStyling, Wolfram Language function, https://reference.wolfram.com/language/ref/AnatomyStyling.html.
Wolfram Language. 2019. "AnatomyStyling." Wolfram Language & System Documentation Center. Wolfram Research. https://reference.wolfram.com/language/ref/AnatomyStyling.html.
Wolfram Language. (2019). AnatomyStyling. Wolfram Language & System Documentation Center. Retrieved from https://reference.wolfram.com/language/ref/AnatomyStyling.html