AnatomyStyling

AnatomyStyling[g]

is a graphics directive used in AnatomyPlot3D that specifies how anatomy entitybased graphics objects are to be drawn using the graphics directive or association of directives g.

Details

  • Using AnatomyStyling may require internet connectivity in some cases.
  • AnatomyStyling[] draws no faces.
  • AnatomyStyling["Natural"] restores anatomy entitybased graphics objects to their initial state, ignoring earlier directives.
  • AnatomyStyling can accept an Association with keys that correspond to anatomy entities and values corresponding to directives.
  • AnatomyStyling applies only to anatomy entities inside of AnatomyPlot3D that are not contained within other primitives.

Examples

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Basic Examples  (1)

Color the biceps brachii green within the arm:

In[1]:=
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Out[1]=

Color the left kidney green:

In[2]:=
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Out[2]=

Apply custom lighting to the left index finger:

In[3]:=
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Out[3]=

Scope  (5)

Neat Examples  (1)

Introduced in 2019
(12.0)