is an option that specifies whether antialiasing should be done.
- Antialiasing is used to minimize the artifacts known as aliasing when rendering or sampling.
- When rendering 2D and 3D graphical elements, Antialiasing fuzzes out edges to avoid the appearance of jaggedness associated with discrete screen pixels.
- For audio resampling, Antialiasing effectively adds a lowpass filter to remove audible artifacts such as clicks and pops.
- Typical settings for Antialiasing include:
Automatic optimizes appearance on each type of computer system False no antialiasing True perform antialiasing when rendering or sampling
- When antialiasing graphical elements, black lines may appear slightly gray.
- For 3D graphics, the operation of Antialiasing can depend on the particular graphics hardware you are using. Antialiasing is disabled unless Allow Antialiasing is set in the Preferences dialog.
- Antialiasing can be turned on and off not just for complete graphics, but also for individual primitives or groups of primitives within a single graphic.
- Antialiasing does not alter the appearance of fonts. Font antialiasing is typically controlled by a global operating system setting.
Introduced in 2007Updated in 2016