is an option that specifies whether antialiasing should be done.


  • Antialiasing is used to minimize the artifacts known as aliasing when rendering or sampling.
  • When rendering 2D graphical elements, Antialiasing fuzzes out edges to avoid the appearance of jaggedness associated with discrete screen pixels.
  • For audio resampling, Antialiasing effectively adds a lowpass filter to remove audible artifacts such as clicks and pops.
  • Typical settings for Antialiasing include:
  • Automaticoptimizes appearance on each type of computer system
    Falseno antialiasing
    Trueperform antialiasing when rendering or sampling
  • When antialiasing graphical elements, black lines may appear slightly gray.
  • Antialiasing can be turned on and off not just for complete graphics, but also for individual primitives or groups of primitives within a single graphic.
  • Antialiasing does not alter the appearance of fonts. Font antialiasing is typically controlled by a global operating system setting.
  • Antialiasing does not alter the appearance of Graphics3D objects. 3D graphical antialiasing is a global property of the renderer controlled by the "HardwareAntialiasingQuality" suboption of RenderingOptions.


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Basic Examples  (1)

Use antialiasing by default:

Turn off the antialiasing:

Scope  (4)

Rendering  (2)

Control antialiasing behavior for individual parts of the graphics:

Antialiasing of lines:

Resampling  (2)

When downsampling with no antialiasing, some sample values may be completely ignored:

With antialiasing, all samples that fall in between new samples are averaged:

When resampling to a lower sample rate, an antialiasing filter is applied by default:

Resampling by a factor of .5 with antialiasing filter:

Use Antialiasing->False:

Applications  (1)

Observe the line antialiasing, using Rasterize:

With antialiasing:

Without antialiasing:

Properties & Relations  (1)

Aliasing is more apparent when the graphic is not aligned with the axes:

Possible Issues  (2)

On some computer systems, antialiased lines may look slightly thick and gray:

Font antialiasing depends on the system. Antialiasing has no effect:

Neat Examples  (1)

Moiré patterns in antialiased and non-antialiased graphics:

Wolfram Research (2007), Antialiasing, Wolfram Language function, (updated 2016).


Wolfram Research (2007), Antialiasing, Wolfram Language function, (updated 2016).


@misc{reference.wolfram_2020_antialiasing, author="Wolfram Research", title="{Antialiasing}", year="2016", howpublished="\url{}", note=[Accessed: 06-May-2021 ]}


@online{reference.wolfram_2020_antialiasing, organization={Wolfram Research}, title={Antialiasing}, year={2016}, url={}, note=[Accessed: 06-May-2021 ]}


Wolfram Language. 2007. "Antialiasing." Wolfram Language & System Documentation Center. Wolfram Research. Last Modified 2016.


Wolfram Language. (2007). Antialiasing. Wolfram Language & System Documentation Center. Retrieved from