is an option that specifies whether antialiasing should be done.
- Antialiasing is used to minimize the artifacts known as aliasing when rendering or sampling.
- When rendering 2D graphical elements, Antialiasing fuzzes out edges to avoid the appearance of jaggedness associated with discrete screen pixels.
- For audio resampling, Antialiasing effectively adds a lowpass filter to remove audible artifacts such as clicks and pops.
- Typical settings for Antialiasing include:
Automatic optimizes appearance on each type of computer system False no antialiasing True perform antialiasing when rendering or sampling
- When antialiasing graphical elements, black lines may appear slightly gray.
- Antialiasing can be turned on and off not just for complete graphics, but also for individual primitives or groups of primitives within a single graphic.
- Antialiasing does not alter the appearance of fonts. Font antialiasing is typically controlled by a global operating system setting.
- Antialiasing does not alter the appearance of Graphics3D objects. 3D graphical antialiasing is a global property of the renderer controlled by the "HardwareAntialiasingQuality" suboption of RenderingOptions.
Examplesopen allclose all
Observe the line antialiasing, using Rasterize:
Possible Issues (2)
Font antialiasing depends on the system. Antialiasing has no effect:
Introduced in 2007
|Updated in 2008