GrayLevel
GrayLevel[level]
is a graphics directive specifying that objects that follow are to be displayed in the gray level given.
GrayLevel[g,a]
specifies opacity a.
Details

- GrayLevel represents shades of the gray color.
represents black and
represents white.
- The gray level must be a number between 0 and 1. »
- 0 represents black; 1 represents white.
- On display devices with no native gray‐level capability, dither patterns are typically used.
- ColorConvert can be used to convert between GrayLevel and other color spaces.
- The alternative forms GrayLevel[{g}] and GrayLevel[{g,a}] can also be used. »
- Style[expr,GrayLevel[…]] specifies that expr should be displayed with the specified gray level. »
- For 3D surfaces, explicit GrayLevel directives define surface colors; the final shading depends on lighting.
- GrayLevel[g,a] is equivalent to {GrayLevel[g],Opacity[a]}. »
- If no opacity has been specified, GrayLevel[g] is equivalent to GrayLevel[g,1].
Examples
open all close allBasic Examples (4)
Scope (1)
Generalizations & Extensions (1)
Properties & Relations (1)
Possible Issues (2)
Neat Examples (2)
Introduced in 1988
Updated in 2007
(1.0)
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(6.0)