is a three-dimensional graphics directive specifying that objects that follow are to be drawn using small dots.
uses the density d of shading.
uses dots with the specified color col.
uses dots of color col with the density d of shading.
- StippleShading is also known as stippling.
- StippleShading is typically used to achieve a drawing effect in which dots are used to convey the shape, texture and lighting of a three-dimensional object.
- StippleShading[d,col] specifies that dots of color col should vary with overall density d.
- The density of dots is driven by the luminosity of the surface. Less dense areas indicate high luminosity.
- The density d is between 0 and 1. A higher density indicates more dots per area.
- The color col can be defined by RGBColor, Hue or any other color specification.
- In StippleShading[d], the color of dots is taken to be Black.
- StippleShading[col] uses a density of 0.5.
- StippleShading is effectively equivalent to StippleShading[0.5,Black].
- The setting Lighting"Accent" uses a directional light and faithfully reproduces colors on the surface.
Examplesopen allclose all
Basic Examples (4)
Basic Uses (5)
StippleShading with no arguments uses gray tones:
Apply stipple shading to the unit sphere with different densities:
StippleShading works with all types of lights:
Use "Accent" lighting to faithfully reproduce colors on the surface:
Wolfram Research (2020), StippleShading, Wolfram Language function, https://reference.wolfram.com/language/ref/StippleShading.html.
Wolfram Language. 2020. "StippleShading." Wolfram Language & System Documentation Center. Wolfram Research. https://reference.wolfram.com/language/ref/StippleShading.html.
Wolfram Language. (2020). StippleShading. Wolfram Language & System Documentation Center. Retrieved from https://reference.wolfram.com/language/ref/StippleShading.html