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SOLUTIONS
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MATHEMATICA GUIDE
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Functions
- AffineTransform
- Annotation
- Arrow
- Blend
- Circle
- Cone
- Cuboid
- Cylinder
- Dashing
- Deploy
- Disk
- Dynamic
- EdgeForm
- Graphics
- Graphics3D
- GraphicsComplex
- GraphicsGrid
- GraphicsGroup
- ImageScaled
- Inset
- Line
- Locator
- Offset
- Opacity
- Point
- Polygon
- Raster
- Rectangle
- Red
- RGBColor
- Rotate
- Scale
- Scaled
- Sphere
- Text
- Texture
- Tooltip
- Translate
- Tube
- Related Guides
- Tutorials
Symbolic Graphics Language
Mathematica uses the powerful idea of building up all 2D and 3D graphics from symbolic primitives—which can be manipulated using all standard Mathematica functions and seamlessly integrated with text, math, or tables. Symbolic graphics can also be used as input—and can be made dynamic and interactive.
Featured ExamplesFeatured Examples |
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Add Lighting to Point Primitives Using Vertex Normals
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Adjust Lighting of 3D Graphics Scenes
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Apply Textures to Surfaces and Regions
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Combine 3D Vector Graphics and a Volume
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Combine Integrated Data Sources for Accurate Molecular Renderings
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Construct a Globe Showing All Weather Stations
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Construct a Random Walk in 2D and 3D
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Control the Shapes of Line Joins and Line Caps
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Create an Atom Symbol
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Customized Financial Data Visualizations
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Dynamic Interactivity with Advanced 3D Graphics
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Dynamic Textures on Graphics Primitives
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Efficiently Specify Large Numbers of Spheres
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Extract Outline Curves from a Glyph
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Find and Visualize Matching Points in Two Images
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Find a Point in the Intersection of Two Regions
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Find the k-Core Components of a Graph
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Find the Shortest Tour around the World
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Generate and Display Elements in a Lattice
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Highlight the Intersection of Two Surfaces
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Rapidly Search the Human Genome
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Rotate 2D Graphics
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Show Path with Arrows in a Matrix
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Solve the Icosian Game
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Structure of the Web
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Style Text Using Filled Curves
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Symbolic Geometric Transformations
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Use Antialiasing in 3D Graphics
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Use Cones in 3D Graphics
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Use Dynamic Objects as Input
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Use Geometric Transformations to Create a Kaleidoscope
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Use Images as Textures on Graphics
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Use Tubes Anywhere in 3D Graphics
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Visualize the Lorenz Attractor
ReferenceReference
Graphics, Graphics3D — overall wrappers for 2D and 3D graphics
Basic 2D & 3D Objects »
Point ▪ Line ▪ Polygon ▪ Text ▪ Arrow
Special 2D Objects »
Disk ▪ Circle ▪ Rectangle ▪ Raster
Special 3D Objects »
Sphere ▪ Cuboid ▪ Cylinder ▪ Cone ▪ Tube
Directives »
Red ▪ RGBColor ▪ Blend ▪ Opacity ▪ Texture ▪ Dashing ▪ EdgeForm ▪ ...
Coordinates »
Scaled ▪ Offset ▪ ImageScaled
Transformations »
Rotate ▪ Translate ▪ Scale ▪ AffineTransform ▪ ...
Compound Constructors »
Inset ▪ GraphicsGroup ▪ GraphicsComplex ▪ GraphicsGrid ▪ ...
Dynamic Elements »
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