Tube

Tube[{{x1, y1, z1}, {x2, y2, z2}, ...}]
represents a 3D tube around the line joining a sequence of points.

Tube[{pt1, pt2, ...}, r]
represents a tube of radius r.

Tube[{{pt11, pt12, ...}, {pt21, ...}, ...}, ...]
represents a collection of tubes.

Tube[curve, ...]
represents a tube around the specified 3D curve.

Details and OptionsDetails and Options

  • Tube renders as a circular 3D tube in Graphics3D.
  • The radius of the tube can be specified either in absolute coordinates, or as Scaled[s].
  • If no explicit radius is specified, Tube uses a small scaled radius.
  • Tube[{pt1, pt2, ...}, {r1, r2, ...}] specifies a different tube radius at the position of each of the points .
  • Tube[{pt1, pt2, ...}, ...] gives a tube consisting of a sequence of straight segments. It is equivalent to Tube[Line[{pt1, ...}], ...].
  • The following curve specifications can be used:
  • Line[...]piecewise line segments
    BezierCurve[...]composite Bezier curve
    BSplineCurve[...]B-spline curve
  • By default, the joins between tube segments are rounded.
  • Different forms of joining between tube segments can be specified using JoinForm.
  • By default, the ends of the tube are rounded.
  • Different caps for the tube can be specified using CapForm.
  • CapForm[None] specifies that the end of the tube should be left open.
  • In Tube[curve, ...], curve can have head BezierCurve, BSplineCurve, or Line.
  • Colors and other material properties of tubes can be specified using color directives as well as Specularity and Glow.
  • Tubes can be specified as transparent using Opacity directives.
  • Individual coordinates and lists of coordinates in tubes can be Dynamic objects.
New in 7 | Last modified in 8
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