UnityLink`
UnityLink`

UnityPrefabQ

UnityPrefabQ[expr]

gives True if expr is a valid UnityPrefab, and False otherwise.

Examples

Basic Examples  (1)

To use UnityLink, you need first to load the package:

Open a Unity project:

Test whether an asset is a UnityPrefab:

A UnityMesh is not a UnityPrefab:

Wolfram Research (2019), UnityPrefabQ, Wolfram Language function, https://reference.wolfram.com/language/UnityLink/ref/UnityPrefabQ.html.

Text

Wolfram Research (2019), UnityPrefabQ, Wolfram Language function, https://reference.wolfram.com/language/UnityLink/ref/UnityPrefabQ.html.

CMS

Wolfram Language. 2019. "UnityPrefabQ." Wolfram Language & System Documentation Center. Wolfram Research. https://reference.wolfram.com/language/UnityLink/ref/UnityPrefabQ.html.

APA

Wolfram Language. (2019). UnityPrefabQ. Wolfram Language & System Documentation Center. Retrieved from https://reference.wolfram.com/language/UnityLink/ref/UnityPrefabQ.html

BibTeX

@misc{reference.wolfram_2022_unityprefabq, author="Wolfram Research", title="{UnityPrefabQ}", year="2019", howpublished="\url{https://reference.wolfram.com/language/UnityLink/ref/UnityPrefabQ.html}", note=[Accessed: 22-December-2024 ]}

BibLaTeX

@online{reference.wolfram_2022_unityprefabq, organization={Wolfram Research}, title={UnityPrefabQ}, year={2019}, url={https://reference.wolfram.com/language/UnityLink/ref/UnityPrefabQ.html}, note=[Accessed: 22-December-2024 ]}