ViewMatrix
is an option for Graphics3D and related functions that can be used to specify a pair of explicit homogeneous transformation and projection matrices for 3D coordinates.
Details
- ViewMatrix can be set to a pair of 4×4 matrices {t,p}, where t is a homogeneous transformation matrix and p is a projection matrix in 3D.
- The transformation matrix t is applied to the list {x,y,z,1} for each point. The projection matrix p is applied to the resulting vectors from the transformation.
- If the result is {tx,ty,tz,tw}, then the screen coordinates for each point are taken to be given by {tx,ty}/tw.
- With the default setting ViewMatrix->Automatic, the matrices {t,p} are found automatically from the settings for options such as ViewPoint, ViewVertical, and ViewAngle.
- AbsoluteOptions gives the explicit matrices used by ViewMatrix->Automatic.
- An explicit setting ViewMatrix->{t,p} overrides settings for ViewVector, ViewPoint, and other view options.
Examples
open allclose allBasic Examples (2)
Scope (2)
Applications (1)
Properties & Relations (1)
Define a transformation function with rotations and rescaling:
Define an orthographic projection matrix from the front:
Show the orthographic view with lighting from the front to the center, using ViewMatrix:
The same result can be achieved by using an explicit ViewPoint and transforming 3D objects and lighting:
Text
Wolfram Research (2007), ViewMatrix, Wolfram Language function, https://reference.wolfram.com/language/ref/ViewMatrix.html (updated 2010).
CMS
Wolfram Language. 2007. "ViewMatrix." Wolfram Language & System Documentation Center. Wolfram Research. Last Modified 2010. https://reference.wolfram.com/language/ref/ViewMatrix.html.
APA
Wolfram Language. (2007). ViewMatrix. Wolfram Language & System Documentation Center. Retrieved from https://reference.wolfram.com/language/ref/ViewMatrix.html