WOLFRAM SYSTEM MODELER
ActuatedDriveDemonstrates usage of models Rotor1D and Mounting1D |
SystemModel["Modelica.Mechanics.MultiBody.Examples.Rotational3DEffects.ActuatedDrive"]
This information is part of the Modelica Standard Library maintained by the Modelica Association.
This example demonstrates how to utilize the Rotor1D and Mounting1D models and compares the implementation with a standard multi-body implementation. Note, the solution with Rotor1D is much more efficient.
bodyCylinder |
Type: BodyShape Description: Rigid body with mass, inertia tensor, different shapes for animation, and two frame connectors (12 potential states) |
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revolute |
Type: Revolute Description: Revolute joint (1 rotational degree-of-freedom, 2 potential states, optional axis flange) |
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world |
Type: World Description: World coordinate system + gravity field + default animation definition |
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torque |
Type: Torque Description: Torque acting between two frames, defined by 3 input signals and resolved in frame world, frame_a, frame_b or frame_resolve |
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sine |
Type: Sine[3] Description: Generate sine signal |
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fixed |
Type: Fixed Description: Frame fixed in the world frame at a given position |
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rotor1D |
Type: Rotor1D Description: 1D inertia attachable on 3-dim. bodies (3D dynamic effects are taken into account if world.driveTrainMechanics3D=true) |
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torque1 |
Type: Torque Description: Input signal acting as external torque on a flange |
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mounting1D |
Type: Mounting1D Description: Propagate 1-dim. support torque to 3-dim. system (provided world.driveTrainMechanics3D=true) |