returns a new AudioStream object from audio and starts the playback.


starts playing an AudioStream object astream.

Details and Options

  • AudioPlay can be used to perform programmatic audio playback.
  • In AudioPlay[audio], AudioOutputDevice and SoundVolume are inherited from audio.
  • AudioPlay will continually change the "Position" property of astream starting from the current position.
  • If astream is connected to an input device, AudioPlay plays the current signal being captured.
  • AudioPlay by default plays the entire stream until paused, stopped or finished.
  • The following options can be specified:
  • AudioLoopingInheritedwhether to loop the playback
    MaxDurationInfinitymaximum playback duration
  • AudioPlay continues to play until either MaxDuration is reached or the maximum number of loops is played.


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Basic Examples  (1)

Create an AudioStream object and start the playback:

Click for copyable input

Scope  (2)

Options  (2)

Applications  (1)

Introduced in 2017
Updated in 2018