ControllerState

ControllerState["c"]

gives the state of the control c for the first connected controller device on which it is supported.

ControllerState[{"c1","c2",}]

gives the states of several controls.

ControllerState[id,"c"]

gives the state of control c for controller devices with the specified identifier.

ControllerState[id,{"c1","c2",}]

gives the states of several controls for several controller devices.

Details and Options

  • Dynamic[ControllerState[]] gives continually updated current controller states.
  • Typical control names include:
  • "X" or "X1"xprimary value
    "Y" or "Y1"yprimary value
    "Z" or "Z1"zprimary value
    "XY" or "XY1"{x,y}primary 2-axis controller value
    "XYZ" or "XYZ1"{x,y,z}primary 3-axis controller value
    "X2", "Y2", "XY2", etc.x, y, {x,y}, etc.values from a secondary controller
    "B1", "B2", etc.b1, b2, etc.button states
  • The following special control names are also possible:
  • "Axes"a list of all supported axis-like controls
    "Buttons"a list of all supported button-like controls
    "Controls"a list of all supported controls
    "Hardware"information on the controller device hardware
    "Mapping"rules for Wolfram System mappings of controls
    "Rules"rules for the settings of all controls
  • ControllerState always gives absolute instantaneous control states; it does not give relative or cyclic control states of the type available in Manipulate.
  • If no explicit controller identifier id is given, the controller used will be the first one found on the list specified by the option ControllerPath that supports all the controls "ci" requested.
  • Identifiers for controllers can be the following:
  • "name"device name from ControllerInformation
    "class"device class specifier
    nraw device index from ControllerInformation
    Allall devices supporting the requested controls
  • Possible device class identifiers include:
  • "Gamepad"controller typically including two analog controls
    "Joystick"controller typically including one primary analog control
    "Detachable"controller not built into a computer
    "BuiltIn"controller built into a computer
  • If a requested control value is not available, ControllerState returns $Failed for that value.

Examples

open allclose all

Basic Examples  (1)

Check the state of button 1:

Check multiple values at once:

Scope  (2)

Acquire a list of all button controls supported by the device:

Specify which controller type should be used:

If no device of that type is attached, $Failed is returned:

Options  (1)

ControllerPath  (1)

If multiple controllers are attached, specify the order of control sampling:

By default, controls are sampled in the following order:

Properties & Relations  (3)

The controls for Manipulate are automatically linked to a controller:

Bind x to the X controller when your selection contains the output:

ControllerInformation can be used to find a device name:

Wolfram Research (2007), ControllerState, Wolfram Language function, https://reference.wolfram.com/language/ref/ControllerState.html.

Text

Wolfram Research (2007), ControllerState, Wolfram Language function, https://reference.wolfram.com/language/ref/ControllerState.html.

BibTeX

@misc{reference.wolfram_2021_controllerstate, author="Wolfram Research", title="{ControllerState}", year="2007", howpublished="\url{https://reference.wolfram.com/language/ref/ControllerState.html}", note=[Accessed: 01-December-2021 ]}

BibLaTeX

@online{reference.wolfram_2021_controllerstate, organization={Wolfram Research}, title={ControllerState}, year={2007}, url={https://reference.wolfram.com/language/ref/ControllerState.html}, note=[Accessed: 01-December-2021 ]}

CMS

Wolfram Language. 2007. "ControllerState." Wolfram Language & System Documentation Center. Wolfram Research. https://reference.wolfram.com/language/ref/ControllerState.html.

APA

Wolfram Language. (2007). ControllerState. Wolfram Language & System Documentation Center. Retrieved from https://reference.wolfram.com/language/ref/ControllerState.html