is an option that specifies the number of samples per second for sound and signal processing functions.
- Possible settings include:
|sr||sr samples per second|
|Quantity[sr,unit]||specifies the sample rate in the given frequency unit|
- The highest frequency in hertz that can be present in a particular sound is equal to half the setting for SampleRate.
Basic Examples (1)
Play random noise with a sample rate of 4096 Hz:
Play with a sample rate of 1000 Hz:
Introduced in 1991
Updated in 2016