Sound
Sound[primitives]
represents a sound.
Sound[primitives,t]
specifies that the sound should have duration t.
Sound[primitives,{tmin,tmax}]
specifies that the sound should extend from time tmin to time tmax.
Details and Options
- Lists containing the following primitives can be used:
-
SampledSoundFunction[f,n,r] amplitude levels generated by a function SampledSoundList[{a1,a2,…},r] amplitude levels given in a list SoundNote[spec,…] a music-like note Sound[prims,t] a sound scaled to have duration t Sound[prims,{tmin,tmax}] a sound played over the time interval tmin to tmax - Primitives with duration specifications are played consecutively in sequence, independent of primitives with explicit time specifications.
- When primitives prims appear in Sound[prims,tspec], the sequence of durations and time specifications in prims are rescaled and shifted to fit into the time interval defined by tspec.
- For the outermost Sound object, times are by default taken to be given in absolute seconds.
- For inner Sound objects, times can be given as Scaled[r].
- Sound[prims,Scaled[r]] will slow down prims by a factor r.
- Mixed into lists of sound primitives can be the following SoundNote directives:
-
"style" use the specified style opt->value use the specified option setting - The possible styles and options are those for SoundNote.
- Nested lists of sound primitives and directives can be given. Directive specifications normally remain in effect only until the end of the list which contains them.
- A list containing only sound directives is treated as if its elements were directly inserted into an enclosing list.
- Style[obj,opts] can be used to apply the options or directives opts to obj.
- Sound can be played using EmitSound.
- Sound[…] is displayed in StandardForm as a button containing a graphic representing the sound. Clicking the button plays the sound, preempting any other sounds that are already playing.
- In InputForm, Sound[…] is displayed as an explicit list of primitives.
- The option SoundVolume->v specifies a relative sound volume v for a note.
- The following options can be given:
-
SoundVolume 1 relative sound volume
Examples
open allclose allBasic Examples (2)
Scope (6)
Time Sequences (4)
Applications (3)
Wolfram Research (1991), Sound, Wolfram Language function, https://reference.wolfram.com/language/ref/Sound.html (updated 2007).
Text
Wolfram Research (1991), Sound, Wolfram Language function, https://reference.wolfram.com/language/ref/Sound.html (updated 2007).
CMS
Wolfram Language. 1991. "Sound." Wolfram Language & System Documentation Center. Wolfram Research. Last Modified 2007. https://reference.wolfram.com/language/ref/Sound.html.
APA
Wolfram Language. (1991). Sound. Wolfram Language & System Documentation Center. Retrieved from https://reference.wolfram.com/language/ref/Sound.html