represents a music-like sound note with the specified pitch.


takes the note to have duration t.


takes the note to occupy the time interval tmin to tmax.


takes the note to be in the specified style.


uses the specified rendering options for the note.

Details and Options

  • The pitch specification can be as follows:
  • 0middle C
    nn semitones from middle C
    "C", "C#", "D", etc.notes in the middle C octave
    "Cm", "C#m", "Dm", etc.notes in the m octave ("C4" is middle C)
    {p1,p2,}a chord containing pitches pi
    Nonesilence (a musical rest)
    "percussion"a percussion event
  • The forms "C#", "C" (entered as \[Sharp]), and "CSharp" are all equivalent.
  • "Cb", "C" (entered as \[Flat]), and "CFlat" are also equivalent.
  • Negative numbers specify pitches below middle C.
  • The C one octave above middle C can be specified as 12 or "C5".
  • "C+4" is equivalent to "C4"; low notes can be specified as "C-1" etc.
  • SoundNote[pitch,t] specifies a total duration t; the actual sound of the note may decay before time t has elapsed.
  • SoundNote[pitch,tspec] normally is by default taken to be in a piano style.
  • Style s between 1 and 128 represents General MIDI instrument s.
  • Style {bank,patch,s} represents an instrument in the specified bank and patch.
  • In Sound, {"style",SoundNote[],} can be used to specify that many notes should be taken to be in the given style.
  • SoundNote[] by default represents middle C in piano style with duration 1 second.
  • Typical possible styles include:
  • "Accordion""Agogo""AltoSax""Applause"
  • Typical possible percussion events include:
  • "BassDrum""BassDrum2""BellTree""Cabasa"
  • The option SoundVolume->v specifies a relative sound volume v for a note.
  • What notes can actually play as sounds may depend on the setup of your computer system.


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Basic Examples  (5)

Produce a middle C:

Produce a middle G for 1 second in a violin style:

Produce a chord for 1 second:

Produce a sequence of three notes:

Produce the sound of a bell tree:

Scope  (16)

Basic Notes and Chords  (6)

The note 7 semitones above middle C:

The note 7 semitones below middle C:

The G above middle C:

Middle C:

One octave above middle C:

One octave below middle C:

A chord of C and G:

A chord of C, E, G, and B:

A chord of D, F, A, and D:

Low and high C notes:

Lowest C typically supported:

Timing  (3)

C for 0.2 seconds, G for 0.3 seconds:

Notes with a rest in the middle:

Specify absolute times, with an overlap in the middle:

Instrumentation  (7)

Middle C on the organ for 1 second:

A sequence of two notes on two instruments:

Notes on two instruments, with overlap:

Give styles for multiple notes:

The Wolfram Language supports many instruments and sound effects:

Percussion is specified without a pitch:

Play middle C for 1 second using MIDI instrument 99:

Options  (1)

SoundVolume  (1)

Play a sequence of progressively louder notes:

Applications  (8)

Play a chromatic scale starting at middle C:

Play a scale on a violin, with each note taking 0.1 seconds:

Play the first 20 primes as notes in woodblock style:

Play the first notes in Beethoven's Fifth Symphony:

Play a sequence of five notes on a synthesizer:

Generate a sequence of random notes:

Generate a simple WolframTones-like composition:

Generate a random melody with random instruments:

Properties & Relations  (2)

Play a sampled waveform followed by a note:

Play a sampled sound and a note at the same time:

Possible Issues  (2)

The Wolfram Language renders MIDI notes even if they would not be played by the specified instrument:

The Wolfram Language specified the first MIDI instrument as 1, rather than 0:

Neat Examples  (5)

Play each of the first 15 MIDI instruments for 0.1 seconds:

Play all semitones in the middle octave together:

Play several octaves together:

Play a cellular automaton sound:

Play a random sequence of notes from different instruments:

Wolfram Research (2007), SoundNote, Wolfram Language function,


Wolfram Research (2007), SoundNote, Wolfram Language function,


Wolfram Language. 2007. "SoundNote." Wolfram Language & System Documentation Center. Wolfram Research.


Wolfram Language. (2007). SoundNote. Wolfram Language & System Documentation Center. Retrieved from


@misc{reference.wolfram_2024_soundnote, author="Wolfram Research", title="{SoundNote}", year="2007", howpublished="\url{}", note=[Accessed: 13-June-2024 ]}


@online{reference.wolfram_2024_soundnote, organization={Wolfram Research}, title={SoundNote}, year={2007}, url={}, note=[Accessed: 13-June-2024 ]}