WOLFRAM SYSTEMMODELER

Axis

Axis vector with choices

Wolfram Language

In[1]:=
`SystemModel["Modelica.Mechanics.MultiBody.Types.Axis"]`
Out[1]:=

Information

This information is part of the Modelica Standard Library maintained by the Modelica Association.

Type definition of an axis vector with scroll down menu that provides the most often used axes vectors along the coordinate axes of a frame. For an example see parameter "n" in model Joints.Revolute.

Used in Examples (1)

 BevelGear1D Modelica.Mechanics.MultiBody.Examples.Rotational3DEffects Demonstrates the usage of a BevelGear1D model and how to calculate the power of such an element

Used in Components (34)

 World Modelica.Mechanics.MultiBody World coordinate system + gravity field + default animation definition Prismatic Modelica.Mechanics.MultiBody.Joints Prismatic joint (1 translational degree-of-freedom, 2 potential states, optional axis flange) Revolute Modelica.Mechanics.MultiBody.Joints Revolute joint (1 rotational degree-of-freedom, 2 potential states, optional axis flange) RevolutePlanarLoopConstraint Modelica.Mechanics.MultiBody.Joints Revolute joint that is described by 2 positional constraints for usage in a planar loop (the ambiguous cut-force perpendicular to the loop and the ambiguous cut-torques are set arbitrarily to zero) Cylindrical Modelica.Mechanics.MultiBody.Joints Cylindrical joint (2 degrees-of-freedom, 4 potential states) Universal Modelica.Mechanics.MultiBody.Joints Universal joint (2 degrees-of-freedom, 4 potential states) Planar Modelica.Mechanics.MultiBody.Joints Planar joint (3 degrees-of-freedom, 6 potential states) UniversalSpherical Modelica.Mechanics.MultiBody.Joints Universal - spherical joint aggregation (1 constraint, no potential states) GearConstraint Modelica.Mechanics.MultiBody.Joints Ideal 3-dim. gearbox (arbitrary shaft directions) JointUPS Modelica.Mechanics.MultiBody.Joints.Assemblies Universal - prismatic - spherical joint aggregation (no constraints, no potential states) JointUSR Modelica.Mechanics.MultiBody.Joints.Assemblies Universal - spherical - revolute joint aggregation (no constraints, no potential states) JointUSP Modelica.Mechanics.MultiBody.Joints.Assemblies Universal - spherical - prismatic joint aggregation (no constraints, no potential states) JointSSR Modelica.Mechanics.MultiBody.Joints.Assemblies Spherical - spherical - revolute joint aggregation with mass (no constraints, no potential states) JointSSP Modelica.Mechanics.MultiBody.Joints.Assemblies Spherical - spherical - prismatic joint aggregation with mass (no constraints, no potential states) JointRRR Modelica.Mechanics.MultiBody.Joints.Assemblies Planar revolute - revolute - revolute joint aggregation (no constraints, no potential states) JointRRP Modelica.Mechanics.MultiBody.Joints.Assemblies Planar revolute - revolute - prismatic joint aggregation (no constraints, no potential states) Revolute Modelica.Mechanics.MultiBody.Joints.Constraints Revolute cut-joint and translational directions may be constrained or released Universal Modelica.Mechanics.MultiBody.Joints.Constraints Universal cut-joint and translational directions may be constrained or released RevoluteWithLengthConstraint Modelica.Mechanics.MultiBody.Joints.Internal Revolute joint where the rotation angle is computed from a length constraint (1 degree-of-freedom, no potential state) PrismaticWithLengthConstraint Modelica.Mechanics.MultiBody.Joints.Internal Prismatic joint where the translational distance is computed from a length constraint (1 degree-of-freedom, no potential state) Fixed Modelica.Mechanics.MultiBody.Parts Frame fixed in the world frame at a given position FixedTranslation Modelica.Mechanics.MultiBody.Parts Fixed translation of frame_b with respect to frame_a FixedRotation Modelica.Mechanics.MultiBody.Parts Fixed translation followed by a fixed rotation of frame_b with respect to frame_a BodyShape Modelica.Mechanics.MultiBody.Parts Rigid body with mass, inertia tensor, different shapes for animation, and two frame connectors (12 potential states) BodyBox Modelica.Mechanics.MultiBody.Parts Rigid body with box shape. Mass and animation properties are computed from box data and density (12 potential states) BodyCylinder Modelica.Mechanics.MultiBody.Parts Rigid body with cylinder shape. Mass and animation properties are computed from cylinder data and density (12 potential states) Mounting1D Modelica.Mechanics.MultiBody.Parts Propagate 1-dim. support torque to 3-dim. system (provided world.driveTrainMechanics3D=true) Rotor1D Modelica.Mechanics.MultiBody.Parts 1D inertia attachable on 3-dim. bodies (3D dynamic effects are taken into account if world.driveTrainMechanics3D=true) RotorWith3DEffects Modelica.Mechanics.MultiBody.Parts.Rotor1D 1D inertia attachable on 3-dim. bodies (3D dynamic effects are taken into account) BevelGear1D Modelica.Mechanics.MultiBody.Parts 1D gearbox with arbitrary shaft directions and 3-dim. bearing frame (3D dynamic effects are taken into account provided world.driveTrainMechanics3D=true) FixedShape Modelica.Mechanics.MultiBody.Visualizers Visualizing an elementary shape with dynamically varying shape attributes (has one frame connector) FixedShape2 Modelica.Mechanics.MultiBody.Visualizers Visualizing an elementary shape with dynamically varying shape attributes (has two frame connectors) FixedArrow Modelica.Mechanics.MultiBody.Visualizers Visualizing an arrow with dynamically varying size in frame_a Rectangle Modelica.Mechanics.MultiBody.Visualizers Visualizing a planar rectangular surface