Graphics Directives
The Wolfram Language allows you detailed control over the way that graphics objects are rendered. The combination of sequentially-acting graphics directives, together with hierarchical style specifications, makes possible succinct descriptions of complex graphical scenes.
Colors & Opacity »
Red ▪ Green ▪ Blue ▪ Hue ▪ RGBColor ▪ GrayLevel ▪ Blend ▪ ...
Opacity — opacity (0 for transparent)
ColorData — data for named color schemes (gradients, collections, etc.)
Points
PointSize, AbsolutePointSize — relative and absolute sizes of points
Lines & Arrows
Thick, Thin, Thickness, AbsoluteThickness — line thicknesses
Dashed, Dotted, DotDashed, Dashing, AbsoluteDashing — line dashing
Arrowheads — form and placement of arrowheads
JoinForm, CapForm — join and cap styles for lines
2D & 3D Objects
EdgeForm, FaceForm — rendering of edges and faces
Texture — texture for faces
Filling in 2D
PatternFilling — fill a shape with a repeated version of a base pattern
HatchFilling — fill a shape with line hatching
LinearGradientFilling — fill a shape with a linear gradient
RadialGradientFilling ▪ ConicGradientFilling
Surface Shading in 3D
MaterialShading — realistic rendering of surface material
ToonShading — cartoon-like shading of surfaces
StippleShading ▪ GoochShading ▪ HatchShading ▪ HalftoneShading
Opacity, Glow, Specularity, Lighting — 3D surface properties
Effects in 2D
DropShadowing — drop shadow effect
Blurring — blur effect
Haloing — halo effect
Lighting
AmbientLight ▪ DirectionalLight ▪ PointLight ▪ SpotLight
Lighting — list of light sources
Text & Formatting Options
FontSize ▪ FontFamily ▪ Bold ▪ Italic ▪ StandardForm
Directive — compound directive
Style — general style specification