WOLFRAM SYSTEM MODELER

BallAndBeamModel

Ball, beam and base assembly

Diagram

Wolfram Language

In[1]:=
SystemModel["EducationExamples.Physics.BallAndBeam.Components.BallAndBeamModel"]
Out[1]:=

Information

Base, Beam, Ball, and Revolute assembly.

Revolute angle is perfectly controlled from an input. Output is ball displacement from the center of the beam and ball velocity.

Connectors (3)

u

Type: RealInput

Description: 'input Real' as connector

x

Type: RealOutput

Description: 'output Real' as connector

v

Type: RealOutput

Description: 'output Real' as connector

Components (9)

base

Type: Base

Description: Base that holds the revolute and beam

world

Type: World

Description: World coordinate system + gravity field + default animation definition

beam

Type: Beam

Description: Beam on which the ball rolls

revolute

Type: Revolute

Description: Revolute that rotates the beam

revToBeam

Type: FixedTranslation

Description: Fixed translation of frame_b with respect to frame_a

baseToRev

Type: FixedTranslation

Description: Fixed translation of frame_b with respect to frame_a

ball

Type: Ball

Description: Ball that rolls on the beam

position

Type: Position

Description: Forced movement of a flange according to a reference angle signal

filter

Type: Filter

Description: Continuous low pass, high pass, band pass or band stop IIR-filter of type CriticalDamping, Bessel, Butterworth or ChebyshevI

Used in Components (1)

BallAndBeamBase

EducationExamples.Physics.BallAndBeam.Components

Base model with ball and beam and reference setup