WOLFRAM SYSTEM MODELER
BallAndBeamModelBall, beam and base assembly |
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SystemModel["EducationExamples.Physics.BallAndBeam.Components.BallAndBeamModel"]
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u |
Type: RealInput Description: 'input Real' as connector |
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x |
Type: RealOutput Description: 'output Real' as connector |
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v |
Type: RealOutput Description: 'output Real' as connector |
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base |
Type: Base Description: Base that holds the revolute and beam |
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world |
Type: World Description: World coordinate system + gravity field + default animation definition |
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beam |
Type: Beam Description: Beam on which the ball rolls |
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revolute |
Type: Revolute Description: Revolute that rotates the beam |
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revToBeam |
Type: FixedTranslation Description: Fixed translation of frame_b with respect to frame_a |
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baseToRev |
Type: FixedTranslation Description: Fixed translation of frame_b with respect to frame_a |
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ball |
Type: Ball Description: Ball that rolls on the beam |
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position |
Type: Position Description: Forced movement of a flange according to a reference angle signal |
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filter |
Type: Filter Description: Continuous low pass, high pass, band pass or band stop IIR-filter of type CriticalDamping, Bessel, Butterworth or ChebyshevI |
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EducationExamples.Physics.BallAndBeam.Components Base model with ball and beam and reference setup |