WOLFRAM SYSTEMMODELER

ZeroPosition

Set absolute position vector of frame_resolve to a zero vector and the orientation object to a null rotation

Wolfram Language

In[1]:=
Click for copyable input
SystemModel["Modelica.Mechanics.MultiBody.Interfaces.ZeroPosition"]
Out[1]:=

Connectors (1)

frame_resolve

Type: Frame_resolve

Description:

Used in Components (19)

WorldForce

External force acting at frame_b, defined by 3 input signals and resolved in frame world, frame_b or frame_resolve

WorldTorque

External torque acting at frame_b, defined by 3 input signals and resolved in frame world, frame_b or frame_resolve

WorldForceAndTorque

External force and torque acting at frame_b, defined by 3+3 input signals and resolved in frame world, frame_b or in frame_resolve

Force

Force acting between two frames, defined by 3 input signals and resolved in frame world, frame_a, frame_b or frame_resolve

Torque

Torque acting between two frames, defined by 3 input signals and resolved in frame world, frame_a, frame_b or frame_resolve

ForceAndTorque

Force and torque acting between two frames, defined by 3+3 input signals and resolved in frame world, frame_a, frame_b or frame_resolve

AbsolutePosition

Measure absolute position vector of the origin of a frame connector

AbsoluteVelocity

Measure absolute velocity vector of origin of frame connector

AbsoluteAngularVelocity

Measure absolute angular velocity of frame connector

RelativePosition

Measure relative position vector between the origins of two frame connectors

RelativeVelocity

Measure relative velocity vector between the origins of two frame connectors

RelativeAngularVelocity

Measure relative angular velocity between two frame connectors

CutForce

Measure cut force vector

CutTorque

Measure cut torque vector

CutForceAndTorque

Measure cut force and cut torque vector

TransformAbsoluteVector

Transform absolute vector in to another frame

TransformRelativeVector

Transform relative vector in to another frame

TansformAbsoluteVector

Obsolete model will be removed in future versions, use TransformAbsoluteVector instead!

TansformRelativeVector

Obsolete model will be removed in future versions, use TransformRelativeVector instead!