WOLFRAM SYSTEMMODELER

CutTorque

Measure cut torque vector

Diagram

Wolfram Language

In[1]:=
Click for copyable input
SystemModel["Modelica.Mechanics.MultiBody.Sensors.CutTorque"]
Out[1]:=

Information

This information is part of the Modelica Standard Library maintained by the Modelica Association.

The cut-torque acting between the two frames to which this model is connected, is determined and provided at the output signal connector torque (= frame_a.t). If parameter positiveSign = false, the negative cut-torque is provided (= frame_b.t).

Via parameter resolveInFrame it is defined, in which frame the torque vector is resolved:

resolveInFrame =
Types.ResolveInFrameAB.
Meaning
world Resolve vector in world frame
frame_a Resolve vector in frame_a
frame_b Resolve vector in frame_b
frame_resolve Resolve vector in frame_resolve

If resolveInFrame = Types.ResolveInFrameAB.frame_resolve, the conditional connector "frame_resolve" is enabled and output torque is resolved in the frame, to which frame_resolve is connected. Note, if this connector is enabled, it must be connected.

In the following figure the animation of a CutTorque sensor is shown. The dark blue coordinate system is frame_b, and the green arrow is the cut torque acting at frame_b and with negative sign at frame_a.

Connectors (4)

frame_a

Type: Frame_a

Description: Coordinate system a

frame_b

Type: Frame_b

Description: Coordinate system b

frame_resolve

Type: Frame_resolve

Description: Output vectors are optionally resolved in this frame (cut-force/-torque are set to zero)

torque

Type: RealOutput[3]

Description: Cut torque resolved in frame defined by resolveInFrame

Parameters (3)

resolveInFrame

Value: Modelica.Mechanics.MultiBody.Types.ResolveInFrameA.frame_a

Type: ResolveInFrameA

Description: Frame in which output vector(s) is/are resolved (world, frame_a, or frame_resolve)

animation

Value: true

Type: Boolean

Description: = true, if animation shall be enabled (show arrow)

positiveSign

Value: true

Type: Boolean

Description: = true, if torque with positive sign is returned (= frame_a.t), otherwise with negative sign (= frame_b.t)

Components (4)

world

Type: World

Description:

torqueArrow

Type: DoubleArrow

Description:

cutTorque

Type: BasicCutTorque

Description:

zeroPosition

Type: ZeroPosition

Description:

Used in Examples (1)

BevelGear1D

Demonstrates the usage of a BevelGear1D model and how to calculate the power of such an element