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Functions
- Above
- AmbientLight
- Axes
- AxesEdge
- AxesStyle
- Back
- Below
- Boxed
- BoxRatios
- BoxStyle
- ClipPlanes
- ClipPlanesStyle
- DirectionalLight
- FaceGrids
- FaceGridsStyle
- FrameStyle
- FrameTicksStyle
- Front
- Glow
- GridLinesStyle
- LabelStyle
- Left
- Lighting
- PointLight
- Right
- RotationAction
- Specularity
- SphericalRegion
- SpotLight
- TicksStyle
- VertexColors
- VertexNormals
- ViewAngle
- ViewCenter
- ViewMatrix
- ViewPoint
- ViewProjection
- ViewRange
- ViewVector
- ViewVertical
- Related Guides
- Tech Notes
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-
Functions
- Above
- AmbientLight
- Axes
- AxesEdge
- AxesStyle
- Back
- Below
- Boxed
- BoxRatios
- BoxStyle
- ClipPlanes
- ClipPlanesStyle
- DirectionalLight
- FaceGrids
- FaceGridsStyle
- FrameStyle
- FrameTicksStyle
- Front
- Glow
- GridLinesStyle
- LabelStyle
- Left
- Lighting
- PointLight
- Right
- RotationAction
- Specularity
- SphericalRegion
- SpotLight
- TicksStyle
- VertexColors
- VertexNormals
- ViewAngle
- ViewCenter
- ViewMatrix
- ViewPoint
- ViewProjection
- ViewRange
- ViewVector
- ViewVertical
- Related Guides
- Tech Notes
-
Functions
3D Graphics Options
The Wolfram Language allows you to treat abstract 3D graphics using familiar physical metaphors. It provides not only real-time 3D manipulation, but also detailed programmatic control of features such as orientation, viewing geometry, and lighting, all tightly integrated with the Wolfram Language and real-time dynamic capabilities.
Viewing Geometry
ViewPoint — view point relative to the bounding box
ViewCenter, ViewVertical — orientation relative to the bounding box
Above ▪ Below ▪ Front ▪ Back ▪ Left ▪ Right
ViewVector — camera position and orientation in graphics coordinates
ViewRange, ViewAngle — camera range of view and opening angle
ViewProjection — how to project the graphic onto the screen
ViewMatrix — explicit view transformation matrix
SphericalRegion — make a graphic rotatable without clipping
RotationAction — whether to refit or clip after interactive rotation
Simulated Lighting
Lighting — list of light sources
AmbientLight ▪ DirectionalLight ▪ PointLight ▪ SpotLight
Specularity ▪ Glow ▪ VertexNormals ▪ VertexColors
Clipping
ClipPlanes — list of planes that clip the graphic
ClipPlanesStyle — how to display the clip planes
Box & Axes
Boxed — whether to show the bounding box
BoxRatios — the shape of the bounding box
BoxStyle ▪ Axes ▪ AxesEdge ▪ AxesStyle ▪ FaceGrids ▪ FaceGridsStyle
FrameStyle ▪ FrameTicksStyle ▪ GridLinesStyle ▪ TicksStyle ▪ LabelStyle