-
函数
- AASTriangle
- Area
- ASATriangle
- BooleanRegion
- BoundingRegion
- CanonicalizePolygon
- ConnectedMeshComponents
- ConstantRegionQ
- ConvexPolygonQ
- CrossingCount
- CrossingPolygon
- DimensionalMeshComponents
- EdgeForm
- FaceForm
- Graphics
- Graphics3D
- GraphicsComplex
- ImplicitRegion
- InnerPolygon
- Integrate
- MeshCellCount
- MeshCells
- MeshPrimitives
- Minimize
- MomentOfInertia
- NIntegrate
- NMinimize
- NSolve
- OuterPolygon
- Parallelogram
- Perimeter
- Polygon
- PolygonCoordinates
- PolygonDecomposition
- RandomPoint
- RandomPolygon
- Rectangle
- Reduce
- Region
- RegionBounds
- RegionCentroid
- RegionDifference
- RegionDisjoint
- RegionDistance
- RegionEqual
- RegionIntersection
- RegionMeasure
- RegionMember
- RegionMoment
- RegionNearest
- RegionUnion
- RegionWithin
- RegularPolygon
- Rotate
- SASTriangle
- Scale
- SignedRegionDistance
- SimplePolygonQ
- Simplex
- Solve
- SSSTriangle
- TransformedRegion
- Translate
- Triangle
- VertexColors
- VertexNormals
- WindingCount
- WindingPolygon
- 相关指南
-
-
函数
- AASTriangle
- Area
- ASATriangle
- BooleanRegion
- BoundingRegion
- CanonicalizePolygon
- ConnectedMeshComponents
- ConstantRegionQ
- ConvexPolygonQ
- CrossingCount
- CrossingPolygon
- DimensionalMeshComponents
- EdgeForm
- FaceForm
- Graphics
- Graphics3D
- GraphicsComplex
- ImplicitRegion
- InnerPolygon
- Integrate
- MeshCellCount
- MeshCells
- MeshPrimitives
- Minimize
- MomentOfInertia
- NIntegrate
- NMinimize
- NSolve
- OuterPolygon
- Parallelogram
- Perimeter
- Polygon
- PolygonCoordinates
- PolygonDecomposition
- RandomPoint
- RandomPolygon
- Rectangle
- Reduce
- Region
- RegionBounds
- RegionCentroid
- RegionDifference
- RegionDisjoint
- RegionDistance
- RegionEqual
- RegionIntersection
- RegionMeasure
- RegionMember
- RegionMoment
- RegionNearest
- RegionUnion
- RegionWithin
- RegularPolygon
- Rotate
- SASTriangle
- Scale
- SignedRegionDistance
- SimplePolygonQ
- Simplex
- Solve
- SSSTriangle
- TransformedRegion
- Translate
- Triangle
- VertexColors
- VertexNormals
- WindingCount
- WindingPolygon
- 相关指南
-
函数
多边形
多边形被用于许多域,包括表示一般形状的图形,表示区域的几何和表示地域的地理. 多边形简单但强大足以近似任何二维形状. Wolfram 语言为多边形表示、可视化和计算提供完全的支持. 可以很容易地使用多边形的常用定义,并且多边形深深地集成在系统中,包括图形、几何和地理.
Polygon — 多边形或有孔无孔的多边形集合
图形 »
Graphics, Graphics3D — 在二维和三维中用不同的样式可视化多边形
GraphicsComplex ▪ VertexColors ▪ VertexNormals ▪ EdgeForm ▪ FaceForm
多边形表示
CanonicalizePolygon — 转换成标准的多边形表示
PolygonCoordinates ▪ OuterPolygon ▪ InnerPolygon
Triangle ▪ Rectangle ▪ Parallelogram ▪ RegularPolygon ▪ Simplex
SSSTriangle ▪ SASTriangle ▪ ASATriangle ▪ AASTriangle
其他多边形构造器
CrossingPolygon — 由线交叉数定义的多边形
WindingPolygon — 由绕过数定义的多边形
一般多边形类
RandomPolygon — 产生随机多边形(凸、简单等)的不同类
PolygonDecomposition — 把多边形分解成不同的多边形类
SimplePolygonQ ▪ ConvexPolygonQ
度量 »
Area — 给出多边形的面积
Perimeter — 给出多边形的周长
RegionMeasure ▪ RegionCentroid ▪ RegionMoment ▪ MomentOfInertia ▪ ...
运算 »
RegionUnion, RegionIntersection — 多边形的并集、交集运算
Rotate, Translate, Scale — 多边形的几何变换
RegionDifference ▪ BooleanRegion ▪ TransformedRegion ▪ ...
成员
RegionMember — 验证成员或给出成员的条件
RegionEqual ▪ RegionDisjoint ▪ RegionWithin ▪ RandomPoint
距离 »
RegionDistance — 点到多边形的最小距离
RegionNearest ▪ SignedRegionDistance ▪ ...
网格部件与分量 »
MeshCells — 多面体的顶点、边和面
ConnectedMeshComponents — 把多变体分成连通的分量
MeshPrimitives ▪ MeshCellCount ▪ DimensionalMeshComponents ▪ ...
区域表示 »
Region — 多面体的几何表示和自动可视化
ImplicitRegion ▪ RegionBounds ▪ ConstantRegionQ ▪ BoundingRegion ▪ ...
用多边形求解 »
Solve — 找到曲线交叉等
NSolve ▪ Reduce ▪ Minimize ▪ NMinimize ▪ Integrate ▪ NIntegrate ▪ ...
导入和导出 »
"PLY" — 导入和导出多边形