Graph

Graph[{e1,e2,}]

yields a graph with edges ej.

Graph[{v1,v2,},{e1,e2,}]

yields the graph with vertices vi and edges ej.

Graph[{,wi[vi,],},{,wj[ej,],}]

yields a graph with vertex and edge properties defined by the symbolic wrappers wk.

Details and Options

Examples

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Basic Examples  (5)

An undirected graph:

A directed graph:

Style vertices and edges:

Use wrappers to input directly:

Label vertices and edges:

Use different vertices and edges:

Scope  (27)

Connectivity  (8)

Create an undirected graph using characters. Enter the character as ue:

Create a directed graph using characters. Enter the character as de:

Create a directed graph from a list of rules:

Create an undirected graph from a list of rules:

Specify a graph with isolated vertices by giving an explicit list of vertices:

Use VertexList and EdgeList to get vertices and edges:

The ordering for edges is the order in which they were entered:

The ordering for vertices is the order in which they were entered in the edges:

Use an explicit vertex list to control the ordering used by VertexList:

The input vertex list controls the resulting vertex order:

Create undirected or directed graphs with self-loops:

Any expression can be used as vertices:

Wrappers  (5)

Use wrappers on vertices or edges:

Wrappers can be nested:

Add interactive behavior by wrappers such as Tooltip:

Any object can be used in the tooltip:

Use Button to trigger actions when clicking an edge or vertex:

Use PopupWindow to provide information drilldown:

Styling  (8)

Set the style for all vertices or edges:

Style individual vertices or edges using options:

Use wrappers for individual styling:

Adjust the size of vertices using symbolic sizes:

Or use sizes in terms of the smallest distance between vertex centers:

Use built-in collections for VertexShapeFunction:

Rounded shapes:

Concave shapes:

Draw individual vertices:

Combine with a default vertex function:

Use any Graphics, Image, or Graphics3D as a vertex shape:

Use built-in collections for EdgeShapeFunction:

Directed edges including solid arrows:

Line arrows:

Open arrows:

Specify an edge function for an individual edge:

Combine with a different default edge function:

Labeling  (6)

Label any edge or vertex:

Use any expression as a label:

Control the placement of vertex labels using Placed, including symbolic inside positions:

Symbolic outside positions:

Coordinate-based positions:

Place multiple labels using Placed in a wrapper:

Any number of labels can be used:

Place multiple labels using VertexLabels:

Use Placed with symbolic locations to control label placement along an edge:

Use explicit coordinates to place labels:

Place multiple labels using Placed in a wrapper:

Any number of labels can be used:

Place multiple labels using EdgeLabels:

Options  (85)

AnnotationRules  (2)

Specify an annotation for vertices:

Edges:

DirectedEdges  (2)

By default, a directed graph is generated when giving a list of rules:

Use DirectedEdges->False to interpret rules as undirected edges:

Use DirectedEdge or UndirectedEdge to directly specify whether a graph is directed or not:

EdgeLabels  (7)

Label the edge 12:

Label all edges individually:

Use any expression as a label:

Use Placed with symbolic locations to control label placement along an edge:

Use explicit coordinates to place labels:

Vary positions within the label:

Place multiple labels using Placed in a wrapper:

Any number of labels can be used:

Place multiple labels using EdgeLabels:

Use automatic labeling by values through Tooltip and StatusArea:

EdgeShapeFunction  (6)

Get a list of built-in settings for EdgeShapeFunction:

Undirected edges including the basic line:

Lines with different glyphs on the edges:

Directed edges including solid arrows:

Line arrows:

Open arrows:

Specify an edge function for an individual edge:

Combine with a different default edge function:

Draw edges by running a program:

EdgeShapeFunction can be combined with EdgeStyle:

EdgeShapeFunction has higher priority than EdgeStyle:

EdgeStyle  (4)

Style all edges:

Style individual edges:

EdgeStyle can be combined with EdgeShapeFunction:

EdgeShapeFunction has higher priority than EdgeStyle:

EdgeStyle can be combined with BaseStyle:

EdgeStyle has higher priority than BaseStyle:

EdgeWeight  (2)

Specify a weight for all edges:

Use any numeric expression as a weight:

GraphHighlight  (3)

Highlight the vertex 1:

Highlight the edge 23:

Highlight vertices and edges:

GraphHighlightStyle  (2)

Get a list of built-in settings for GraphHighlightStyle:

Use built-in settings for GraphHighlightStyle:

GraphLayout  (5)

By default, the layout is chosen automatically:

Specify layouts on special curves:

Specify layouts that satisfy optimality criteria:

VertexCoordinates overrides GraphLayout coordinates:

Use AbsoluteOptions to extract VertexCoordinates computed using a layout algorithm:

PlotTheme  (4)

Base Themes  (2)

Use a common base theme:

Use a monochrome theme:

Feature Themes  (2)

Use a large graph theme:

Use a classic diagram theme:

VertexCoordinates  (3)

By default, any vertex coordinates are computed automatically:

Extract the resulting vertex coordinates using AbsoluteOptions:

Specify a layout function along an ellipse:

Use it to generate vertex coordinates for a graph:

VertexCoordinates has higher priority than GraphLayout:

VertexLabels  (14)

Use vertex names as labels:

Label individual vertices:

Label all vertices:

Use any expression as a label:

Use Placed with symbolic locations to control label placement, including outside positions:

Symbolic outside corner positions:

Symbolic inside positions:

Symbolic inside corner positions:

Use explicit coordinates to place the center of labels:

Place all labels at the upper-right corner of the vertex and vary the coordinates within the label:

Place all labels at the center of vertices:

Place multiple labels using Placed in a wrapper:

Any number of labels can be used:

Place multiple labels using VertexLabels:

Use the argument to Placed to control formatting including Tooltip:

Or StatusArea:

Use more elaborate formatting functions:

VertexShape  (5)

Use any Graphics, Image, or Graphics3D as a vertex shape:

Specify vertex shapes for individual vertices:

VertexShape can be combined with VertexSize:

VertexShape is not affected by VertexStyle:

VertexShapeFunction has higher priority than VertexShape:

VertexShapeFunction  (11)

Get a list of built-in collections for VertexShapeFunction:

Use built-in settings for VertexShapeFunction in the "Basic" collection:

Simple basic shapes:

Common basic shapes:

Use built-in settings for VertexShapeFunction in the "Rounded" collection:

Use built-in settings for VertexShapeFunction in the "Concave" collection:

Draw individual vertices:

Combine with a default vertex function:

Draw vertices using a predefined graphic:

Draw vertices by running a program:

VertexShapeFunction can be combined with VertexStyle:

VertexShapeFunction has higher priority than VertexStyle:

VertexShapeFunction can be combined with VertexSize:

VertexShapeFunction has higher priority than VertexShape:

VertexSize  (8)

By default, the size of vertices is computed automatically:

Specify the size of all vertices using symbolic vertex size:

Use a fraction of the minimum distance between vertex coordinates:

Use a fraction of the overall diagonal for all vertex coordinates:

Specify size in both the and directions:

Specify the size for individual vertices:

VertexSize can be combined with VertexShapeFunction:

VertexSize can be combined with VertexShape:

VertexStyle  (5)

Style all vertices:

Style individual vertices:

VertexShapeFunction can be combined with VertexStyle:

VertexShapeFunction has higher priority than VertexStyle:

VertexStyle can be combined with BaseStyle:

VertexStyle has higher priority than BaseStyle:

VertexShape is not affected by VertexStyle:

VertexWeight  (2)

Set the weight for all vertices:

Use any numeric expression as a weight:

Applications  (4)

Build a graph of a finite mapping:

Draw the graph of a random permutation:

Use Table to set similar annotations for many items:

Generate a network of "nearby" words in a dictionary:

Properties & Relations  (3)

Use VertexCount and EdgeCount to count vertices and edges:

Use VertexList and EdgeList to enumerate vertices and edges in standard order:

Edges and vertices are given in the order they are input:

Compute the AdjacencyMatrix from a graph:

The row-column ordering is given by VertexList:

Possible Issues  (1)

Graph objects are atomic raw objects:

Use GraphQ to test whether it is a graph:

Introduced in 2010
 (8.0)
 |
Updated in 2014
 (10.0)
2016
 (10.4)
2017
 (11.2)